![]() Made minor text adjustments to how the yield progress is displayed on resources. Separated Aesthetics and Social Life groups into multiple Needs. Renamed most Needs and placed them in their correct Need Groups. Added new Need Groups to replace singular needs. While placing down gatherable resources in Map Editor, it is now possible to choose whether they should be in the “ready to gather” state. ![]() Made visual adjustments to the tree models. In the meantime, here are some other changes, some of which are 'totally unrelated' to what's coming. The work continues on the new content update. To free up that space, update the game with today's patch, load up your settlements, save them again (this time they'll be saved in small. On GOG, the cloud saves have been turned on since launch but because we had been using the large, unarchived savefiles, it’s easy to hit your cloud storage’s limit with them. The game’s cloud storage is now 1 GB instead of 400 MB. Map localization on your drive hasn’t changed. json map files are backwards compatible but the new maps you create or modify will be saved as. As a result, files are 5 to 10 times smaller. The new save files (as well as the map files) now use a. The game now uses only three autosave slots per settlement, overwriting older autosaves as needed. Their location in the Saves folder hasn't changed. Saves that are yet to be assigned to a named settlement are found in the Unnamed settlement in-game. The in-game “Load Game” screen lets you browse the saves grouped by settlement (subfolder) as well. The new saves created at that point and going forward will be stored in a corresponding subfolder located in the Saves folder. You will be prompted to enter the settlement’s unique name once you start a new game or load an old save. Saves are now grouped based on a settlement you’re working with. We know working with the previous save system could be a pain in the tail. Whether you crave eternal fame (and a place in the game’s credits) or want to play on Helix Mountain, an experimental map we built with the community, visit our Discord or check this thread for details. The new iteration makes it easier to build beaver towns over multiple sessions but also saves space on your drive.īut first, let us invite you to join our first city-building contest in the Early Access. Your gaming journey begins here – experience the future of mobile gaming with Pssgames.As promised, we’ve made changes to how Timberborn’s save system works. Our website is a fortress of security, committed to providing exceptional services for free, all while safeguarding user data. Pssgames prioritizes your online safety and data protection. We place a premium on swiftness and portability, so we encourage you to check our website regularly to stay up-to-date with the latest releases. Our hallmark services are renowned for their precision, speed, and security, ensuring a top-tier gaming experience for all users.īehind the scenes, our dedicated team is tirelessly working day in and day out to expand our catalog of mobile and Symbian-supported games. Revolutionizing the way you play games on your phone, is the pioneering platform that simplifies the process of downloading and playing free games with unparalleled ease and fluidity. With compatibility spanning PS5, PS4, PS3, Switch, Xbox, and PC games, our website stands as your go-to destination for downloading console games directly onto your mobile device. Pssgames, the ultimate emulator framework, empowers you to seamlessly enjoy a wide array of gaming experiences on your Android and iOS devices.
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